package project;

public class SensiblePlayer extends Player {

	SensiblePlayer(int playerNum) {
		super(playerNum);
		this.playerNum = playerNum;
	}

	@Override
	public Move getNextMove(GameState state) {
		Minimax.setDepth(1);
		return Minimax.bestMove(state, playerNum);
	}

	@Override
	public boolean isHuman() {
		return false;
	}
	
}
